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After hours of trying I still don´t get why the bevel doesnt work the way I want it to. enter image description here enter image description here When I bevel this edge for some reason it does weird things at the intersection instead of simply beveling with a clear cut there.

enter image description here enter image description here Eventually I want to Bevel all the edges but when I do that I get this weird shading, best seent on the top left corner, and I have no idea how to clean that topology up.

I have normalized and applied all tramsforms.

Please someone help, this is really frustrating and demotivating since this doesnt make any sense to me :(

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  • $\begingroup$ Have you checked Face Orientation? $\endgroup$
    – user131636
    Sep 3 '21 at 6:14
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it's the way bevel works, if it gives bad topology, you can bevel twice then rework the topology to make it look good:

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I actually pretty much fixed this by changing the "Miter Outer" to Arc. enter image description here This introduces now a new shading problem where you can see weird lines. enter image description here Adding geometry to make quads just made the lines appear elsewhere. enter image description here enter image description here As this has been the solution to most of my problems, I don´t know what I could do here.

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enter image description here I have now found a solution for this shading issue. First use the Knifetool as follows. enter image description here Connect the verts to make quads. enter image description here slide the new verts in close by selecting them and press g two times and dragging. enter image description here enter image description here

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