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I want to emmit particles in a Grid Pattern as Pins on a CPU. I cannot figure it out. Does anybody know how?

I alr deselected Random Order and set the Density Vertex Group but it still is somewhat random.

enter image description here

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this is how it looks now thanks to MikoCG: enter image description here

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Is this useful for you? enter image description here enter image description here

You can use plane, subdivide it to needed number of faces and then use section Source -> Emit from -> Faces

Set Particles/Faces to 1 to emit one particle from each face.

After this try to use different number of particles until you will have your grid filled. Also, you can then apply particle system, remove your plane and place it on your CPU.

This is what I am talking about in comments: enter image description here

Because you set particles to thousands, it means that there are multiple objects/particles at one spot.. when you apply your particles, select them all, join them, go to edit mode, select all vertices and press M and select by distance to remove those duplicating particles... Do you understand what I mean? If you wanted grid let's say 20*20 transistors, you don't have 400 of them but thousands of them

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  • $\begingroup$ ty this worked, eventho i found emit from vertices to work better (idk why but i needed to set it to a stupidly high ammount when emmiting from faces so it fills out the bottom). $\endgroup$
    – rafe
    Sep 2, 2021 at 14:33
  • $\begingroup$ Yes it takes a lot of them because it still was placing those particles randomly in random faces so it needs to go big.... Also did you check for duplicate transistors? I am not sure if it makes duples, hopefully not $\endgroup$
    – MikoCG
    Sep 3, 2021 at 8:49
  • $\begingroup$ What do you mean with duped transistors? Pins? They were probably somehow duplicating idk. I tried converting em when they were ar like 20k to check but ut was like 5 seconds per frame then so idk. With vertices i only needed to go like 200 over so that was fine ig. And it even looked better imo $\endgroup$
    – rafe
    Sep 3, 2021 at 13:29
  • $\begingroup$ look at my answer I will edit something at the end $\endgroup$
    – MikoCG
    Sep 3, 2021 at 13:45
  • $\begingroup$ i am still confused by what u mean with "transistors" 😅 but when using vertices i actually realised i nailed the ammount and dont actually have duplicates. idk what it is when doing faces but i wont check now since it would be time consuming for 20k objects to render merge whatever yk. just not worth it. hope u understand $\endgroup$
    – rafe
    Sep 3, 2021 at 14:41

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