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I have been using real items to help me learn modeling.

The following smoking pipe picture has a "bowl"-shape that blends smoothly into a diamond/rotated square for the mouth piece.

I have been searching tutorials for hours and trying to use what I've learned so far but having no luck coming close. I honestly don't know where to even start.

I can get the basic shapes, it's the "curved blend" between them where I'm severely lacking knowledge. I'm not sure what to search for, nothing I've found seems applicable.

Do I start with two meshes and somehow blend between them? Do I extrude vertices from the "bowl" to form the diamond base of the mouthpiece and somehow create some curved blends?

enter image description here

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1 Answer 1

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Maybe use LoopTools > Bridge?

Create a sphere with a subdivided and smoothed cube:

enter image description here

Cut off the top, extrude:

enter image description here

Cut off a hole:

enter image description here

Create plane, delete the face only, bevel its vertices:

enter image description here

Bridge the hole and the plane:

enter image description here

Make the shape fit with the pipe profile:

enter image description here

Add Subdivision Surface modifier, shade smooth:

enter image description here

File here:

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  • $\begingroup$ This looks great! I will try to walk through these steps, I hope I understand everything once I do. Can you share the blend file in case I need reference it? $\endgroup$
    – helion3
    Commented Sep 2, 2021 at 5:29
  • $\begingroup$ sure, I've edited my answer $\endgroup$
    – moonboots
    Commented Sep 2, 2021 at 5:34
  • $\begingroup$ I was able to reproduce the pieces I was having trouble with! Thanks! Minor, but when you cut off the top and extruded, how did you get the vertices to be level? You'd be extruding the uneven edges/verts. $\endgroup$
    – helion3
    Commented Sep 2, 2021 at 6:01
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    $\begingroup$ After cutting off the top, to level the top edge of vertices you need to select this top edge loop and scale them to zero along the Z axis. Keyboard shortcut for this operation is, with the top edge loop of vertices selected, hit the S key (to scale) Z key (to restrict scaling to Z axis) and 0 key (to scale to zero). S Z 0 and validate with LMB (Left Mouse Button). $\endgroup$ Commented Sep 2, 2021 at 11:02
  • $\begingroup$ It could be better but here's my own attempt sketchfab.com/3d-models/… $\endgroup$
    – helion3
    Commented Sep 2, 2021 at 18:29

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