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i made a camera follow a curve with the option Ctrl + P (Follow Curve) and it works good except for the fact that when the camera reach a vertice (curve) it turns too abrupt, is there any way to fix this? i tried with the graph editor...but i see no keyframes... Help! :(

enter image description here

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  • $\begingroup$ Use the curve only for position and control the camera rotation separately (keyframes, track_to with influence, ..) $\endgroup$ Commented Jan 23, 2015 at 13:54
  • $\begingroup$ Or put a softbody rig between the curve and camera as a damper and simulate it (works like a steadycam) $\endgroup$ Commented Jan 23, 2015 at 13:55
  • $\begingroup$ You can increase the curve resolution in the properties data tab (Resolution - Preview U). Could you upload an image? Not sure if that is your problem. $\endgroup$
    – user2859
    Commented Jan 23, 2015 at 13:56
  • $\begingroup$ I uploaded a picture there $\endgroup$
    – beavoru
    Commented Jan 23, 2015 at 14:03
  • $\begingroup$ Use constraints instead of "Follow path". Then you can animate the rotation of the camera at the frames you want =) $\endgroup$
    – Humilton
    Commented Jan 23, 2015 at 14:10

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Undo the parenting that you did with CTRL + P. It's handy, but it's limited.

Then select the camera and go to constraints. Select constrain "Follow path". enter image description here

Then choose the curve as target, in the constraints menu. enter image description here

Now you can select the curve and go to the "data" tab(the one that looks like a curve). Under "Path animation" you can animate how fast and far the camera will move on the curve.

enter image description here

If you select the camera, you can animate the rotation as a normal animation(You can reset the position of the camera with "alt + g" to snap it to the curve).

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  • $\begingroup$ Here i also uploaded a video: dropbox.com/s/as751siajpqetsc/clip0003.avi?dl=0 $\endgroup$
    – beavoru
    Commented Jan 23, 2015 at 14:51
  • $\begingroup$ I see. Try the solution that I've posted - it should solve your problem. But don't use the "Follow" option under "Path animation". You want to animate the cameras rotation manually. $\endgroup$
    – Humilton
    Commented Jan 23, 2015 at 15:14
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    $\begingroup$ "Follow path" when you parent(CTRL + P) forces the camera to rotate along with the path. The abrupt rotations you are experiencing will always be present in abrupt turns. Unless you animate the rotation manually, like I've suggested =) $\endgroup$
    – Humilton
    Commented Jan 23, 2015 at 15:17
  • $\begingroup$ Sorry, i wasnt able to answer before, the Follow Path option doesn't work, the camera doesnt follow the path or animates (it just doesn't start) $\endgroup$
    – beavoru
    Commented Jan 26, 2015 at 15:46
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    $\begingroup$ After that you keyframe the rotation of the camera. This is done by selecting the camera, not the path, and animating normally. $\endgroup$
    – Humilton
    Commented Jan 26, 2015 at 18:01

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