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How does one bake lights and only the lights (no textures, shadows, etc.) in Blender 2.67b? I don't see anything that would indicate as to baking lights within the Bake Mode.

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  • $\begingroup$ What would baking lights do? $\endgroup$ – wchargin Aug 13 '13 at 15:10
  • $\begingroup$ Baking only works for Blender Internal Render not for Cycles. Baking for cycles is planned though. $\endgroup$ – user320 Aug 14 '13 at 22:54
  • $\begingroup$ An update for anyone reading this more recently, Cycles does have Baking at this point: blender.org/manual/render/cycles/baking.html $\endgroup$ – bottleboot Aug 11 '16 at 11:57
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You'll need to do a Full Render bake. Textures and shadows can be disabled in the Shading panel of the render settings.

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You can render a few of the channels and mix them together later. For example, if you only want shading, you can bake shadows and AO, then mix them (using a multiply mix type) together in an image editor. If you wanted highlights as well, you could bake the specularity and mix it with the other two channels using the add mix type.

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