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Can I use SVG artwork to put a label on a model of a vitamin bottle without first changing it to pixels? Does this need to be automated or batch processed?

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  • $\begingroup$ The easy ways require converting to an actual image file first, as SVG files can not be use as textures in Blender. $\endgroup$ – VRM Jan 22 '15 at 17:52
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    $\begingroup$ Note that there used to be an addon for this, back in the 2.4x days: code.google.com/p/vectex. But AFAIK now you'll have to use a raster image. $\endgroup$ – gandalf3 Jan 22 '15 at 17:58
  • $\begingroup$ Maybe import, subdivide, and do a shrink-wrap modifier on it? $\endgroup$ – VRM Jan 22 '15 at 18:26
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Import the SVG file into blender and apply it to the bottle with a Shrinkwrap modifier in Project mode and with the bottle as Target. You might need to play with the offset value to separate the label from the surface.

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Make sure this option is turned on:

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make sure you read: Why won't Blender let me import .svg files?

and

Why can't I import a SVG file from Adobe Illustrator or Inkscape?

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