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I have noticed that the behavior of MatCap shading has changed in recent versions of Blender (at least by 2.72b). When I turn Matcap on, all objects are shaded with the same Matcap texture. For sculpting, I only want the selected object shaded with Matcap (as in numerous tutorials).

How can I get it to just do Matcap shading for the selected object (primarily in Sculpt mode)?

Even better would be if we could select a different MatCap material by object or vertex group.

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I am afraid you can do it now only in blender internal in GLSL shading. But that shouldn't matter if you want it for sculpting. You only need some matcap textures. Here is what to set:

enter image description here

Good thing is you can setup as many matcaps as you want for your objects:)

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  • $\begingroup$ Brilliant. Thanks very much. After a little searching I found the Blender matcap .jpg files and your setup did the trick. Now I need to find more matcaps and figure out how to convert ZBrush matcaps for use in Blender (I don't currently own a copy). $\endgroup$
    – Chuck
    Jan 22, 2015 at 17:35

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