I have noticed that the behavior of MatCap shading has changed in recent versions of Blender (at least by 2.72b). When I turn Matcap on, all objects are shaded with the same Matcap texture. For sculpting, I only want the selected object shaded with Matcap (as in numerous tutorials).
How can I get it to just do Matcap shading for the selected object (primarily in Sculpt mode)?
Even better would be if we could select a different MatCap material by object or vertex group.