I need to know how to render a object on Blender Cycles but only as a wireframe, for example, like this:
Also, it is possible to vary between the smooth wireframe object and the polygonal wireframe object?
Thanks in regard.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communityI need to know how to render a object on Blender Cycles but only as a wireframe, for example, like this:
Also, it is possible to vary between the smooth wireframe object and the polygonal wireframe object?
Thanks in regard.
Add the Wireframe modifier and adjust the Thickness value.
Now set up the World's color to black and make the wire look brighter (replace Diffuse with an Emission shader). You may also increase its Strenght value to 2.000 or 3.000 if it isn't bright enough.
To vary between the smooth wireframe object and the polygonal wireframe object place the Subdivision Surface modifier above the Wireframe modifier and set up the desired amount of subdivisions. Now changing the type from Catmull-Clark to Simple will result in making the wire look more polygonal.
Here's the rendered result.
In addition to Paul Gonet's answer, we now have the wireframe node in cycles (⇧ ShiftA>Input>Wireframe).
Using the pixel size checkbox, you can make the width of the wireframe remain constant no matter the camera position.
Z
> Wireframe int he viewport $\endgroup$