When selecting the color of a material, I have the option to change diffuse and specular color. Where do I change the ambient color?
When I export to .obj/.mtl, I get
Ka 0.000000 0.000000 0.000000, which I then need to adjust manually.
How can I set this value in Blender?
According to phong model, every object has ambient, diffuse, and specular color. That's why exporting to .obj/.mtl has Ka Kd Ks elements. However, in blender I can only set specular and diffuse color. How can I set ambient color resulting non-zero values of Ka after exporting to .obj/.mtl?