I've been using blender for a while now - mainly just messing around. So all things being equal - this is a beginners question. (I tried searching, but only found the standard loop cut and slide questions)
If you take the default cube, and use loop-cuts to split it @ 50% (so all your faces are slit into 4 equal ones). Then if you grab a vertex in the middle of those 4 faces and move it perpendicular to the face (creating a pointed face) - why do some of the adjoining faces come out different than the others?
Either one of the two is OK with me, but i dislike that all equal faces do not have the same behavior.
Maybe someone can shed some light on this for me?