I have a mesh that looks like this:
Is there a way in Blender to flatten this mesh so that:
- its thickness is preserved
- the deformation of faces is minimized
In real life terms the process I'd like to obtain is the one by which you'd flatten parts of a rubber ball by putting a weight on it. It would give horizontally, but the thickness would stay the same(ish).
This picture kinda shows it:
but the fact that it's from a Siggraph paper doesn't give me much hope...