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I am trying to create an object covered in stringed beads, similar to mardi gras beads but I'm having some problems,

reference image

First, I start with a cube with the default bounce spline applied, now add UV sphere with a default array modifier set to like 40, now I want to use the curve modifier to align this array of spheres along the bounce spline like beads. This should work theoretically as I have done it before, yet now after hours of trying I just cannot get them to do anything other than dramatically distort in undesirable shapes. I have tried rotating them in several axes, moving them, scaling them, this does align them sometimes, but they remain terribly distorted. Does anybody wanna give it a shot, or has anybody attempted something similar? I'd appreciate any help I can get in figuring out if there's any method to this madness.

I did not include a blender file, but I thought the setup was very rudimentary, and including a blend file would have felt a bit superfluous. Edit: bounce spline is part of Add Curves: Extra Object add-on that comes with blender.

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    $\begingroup$ "I start with a cube with the default bounce spline applied..." - What is a default bounce spline? $\endgroup$
    – Blunder
    Sep 1, 2021 at 0:42
  • $\begingroup$ a bounce spline with no settings edited. $\endgroup$ Sep 1, 2021 at 5:21
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    $\begingroup$ Ah, I see! .... no, seriously I didn't know the Knot > Bounce Spline. It's part of the Add Curves: Extra Object add-on that comes with Blender. You should mention that ;-) $\endgroup$
    – Blunder
    Sep 1, 2021 at 8:08
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    $\begingroup$ Have you applied the scale to the sphere object? I've tried with the default cube + default bounce spline + Array & Curve modifiers: i.stack.imgur.com/x8m0f.jpg $\endgroup$
    – Blunder
    Sep 1, 2021 at 8:19
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    $\begingroup$ Likewise.. I did get a bit of a buggy response early on, a bit too much for my machine? I built up in steps.. fewer bounces to more.. simple bead to more complex, and it seemed to be OK. $\endgroup$
    – Robin Betts
    Sep 1, 2021 at 10:44

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