I have a small problem.

Long story short, I'm working on a locker model and I want to keep the local rotation of the hinges (as this allows for the door to rotate without clipping into the locker). Sadly, when I apply rotation, it breaks. I do believe it also causes an issue with morroring the door, as they won't rotate the same way (even on local rotation mode).

  • 1
    $\begingroup$ When you apply rotation you're telling Blender that the current state of the object is it's default 0, 0, 0 rotation. So if you want to keep local rotation you just shouldn't apply the rotation. $\endgroup$ Aug 31 at 17:00
  • $\begingroup$ @AlexandreMarcati what if I want to export the model into a game, in which case I need to apply all changes before doing so? Isn't there a way to set local rotation to be the "default" one? $\endgroup$
    – Francis
    Aug 31 at 17:01
  • $\begingroup$ What game engine are you using? $\endgroup$ Aug 31 at 17:03
  • $\begingroup$ Maybe the best way would be rigging it with an armature. $\endgroup$ Aug 31 at 17:04
  • $\begingroup$ @AlexandreMarcati I'll be exporting the model into the Source Engine as a cosmetic item for Team Fortress 2. $\endgroup$
    – Francis
    Aug 31 at 17:09

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