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I have seen a video where it look like you can take an HDRI spherical background and use it as the background in the view port. It even rotates with the camera.

The question is how do I set this up? I have even gone as far as pause the video but I do not seem to have the right "Nodes." Where is this world node? Where is this texture coordinates node? I am using cycles engine. Is there a step by step for version 2.73 that shows how to set this up and show in the view port?

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  • $\begingroup$ Where in the video exactly? $\endgroup$ – GiantCowFilms Jan 22 '15 at 1:22
  • $\begingroup$ @GiantCowFilms edited to link to the spot in the video. $\endgroup$ – David Jan 22 '15 at 1:37
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The exact same can be accomplished by selecting the world tab in the properties editor, clicking use nodes, and setting the color to environment map. You will still need to open the file location.

enter image description here

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You can access the world nodes through the planet icon. You then need to add an Environment Texture to the color of the background node. enter image description here

You can add nodes by using Shift-A or Shift-A>Search if you don't know where the node is in the menu

enter image description here

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