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I'd like to ask about grid lines in orthographic views. Can we somehow disable them from drawing? Right now I have to turn on "Render Only" which is not the best solution.

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Open the side panel by pressing N and on Display controls just bring down the number of Lines to 0

enter image description here

enter image description here

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    $\begingroup$ This doesn't work in aligned views (e.g. top, front, side, etc.), which for some reason is what I thought the OP was asking. But now that I look, it appears that aligned views were never mentioned.. :P $\endgroup$ – gandalf3 Jan 22 '15 at 1:41
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    $\begingroup$ To expand on this one, with aligned or un-aligned views you can set the scale to 0 and the grid disappears. $\endgroup$ – sambler Jan 22 '15 at 8:04
  • $\begingroup$ Looks like this is the most acceptable solution for now. Axis lines have not gone, but I satisfied :) Thanks guys! $\endgroup$ – skif_engineer Jan 22 '15 at 19:01
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Open the properties region by pressing N. Then in the Display section uncheck the Grid Floor checkbox to turn off the display of the grid floor.
grid floor settings

If you do not want to see the axis lines, untick the X and Y buttons as well.

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  • $\begingroup$ It works like a charm in Perspective View, have even hotkey for this. Still the question is about an orthographic views $\endgroup$ – skif_engineer Jan 22 '15 at 18:57
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    $\begingroup$ @Shader From your comment, I gather that you are actually talking about hiding the grid lines for the alined views. My method does hide the gird floor, and in orthographic view. $\endgroup$ – David Jan 22 '15 at 20:47
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I misread the question, thinking that the OP wanted to hide the grid visible in aligned views like Top, Side, Front, etc. If this is not the case, then David's answer is the optimal solution.


One hack you can do is change the 3D view grid color to match the background color, by copy/pasting the colors in ⎈ Ctrl⎇ AltU> User preferences > Themes:

enter image description here

Unfortunately it's not possible to get rid of the axis lines in the same way, as their color is controlled by a single global preference which affects the axis colors everywhere.

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  • $\begingroup$ Yeah, I reached upon such a workaround. Looks like it's time to start IDE and tweak some blender code... Thanks for that, man. $\endgroup$ – skif_engineer Jan 21 '15 at 23:45
  • $\begingroup$ @gandalf3 I'd like it if it could work for gradient backgrounds...? An solutions...? $\endgroup$ – GiantCowFilms Jan 22 '15 at 0:32
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Go to the desired view, then press 4 on the Numpad followed by 6.

This makes the view go into an ortographic view about 15 degrees to the left, then back.

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    $\begingroup$ Worth mentioning that this doesn't seem to work in top view, nor if you have Auto Perspective enabled in user preferences. $\endgroup$ – Duarte Farrajota Ramos Mar 9 '17 at 17:36
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Check "Grid Floor" > set Scale to zero, the grid is removed.

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My hack is a bit basic but it was the only way in 2.76b that I could make it acceptable. Switch the grid floor back on first, then you can change the scale to 20 - trial and error to find a number that works for your model - and the subdivisions to 1:Display options - grid on, scale 20, subdiv 1

This seemed to give me the easiest workaround in right, front, top and other aligned views. Note, the scale 20 worked on a small model but chances are good you may need to go up to 1000 to place the lines far enough part to be helpful.

Note, this hasn't gotten rid of all the grid lines in aligned views but spread them far enough part to get them mostly out of my way. It might help one of you here! Also switching grid back off makes no difference once you've done this, you just need it on to work the options.

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The multiplicity of answers stems from loose use of terminology. Perspective is not a view (point), its a view projection, as is orthographic (projection); however, for many engineering types of folks, saying 'ortho' generally means "orthogonal" i.e. having to do with right angles...which insinuates X, Y, Z (axes) most of the time. So loose use of the terms "view" vs. "projection" has caused some confusion here....because clearly you can have some arbitrary camera view point in space, but that view can have an 'ortho' projection. An aligned view in Blenderspeak generally means a camera view that that is aligned with one of the primary orthogonal axes (top, left, front, etc), but note that such a view can be exactly aligned with a primary axes, yet still have either a perspective or orthogonal view projection. The inference of an 'aligned' view by most folks though, generally implies orthogonal projection, but not necessarily so. You can have an 'aligned' view with a perspective projection.....technically. If you look at the blender tip for perspective/ortho under the view menu...the tip does specifically use the term "projection" and not view.

One has to surmise that the original poster was referring to an 'camera aligned with orthogonal (insinuates X, Y, Z) axis view with orthogonal projection'

So all that being said, the correct answer (for blender 2.79 anyhow) is the one with the least votes, by Adam Krol, i.e. set the scale value of the grid to zero. Do note that you cannot get rid of the primary axes lines in an "aligned view orthogonal projection" in 2.79. In 2.8, you can get rid of everything in said view/projection by unchecking the 'grid' box...but in doing so, will lose your primary axes lines also.

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    $\begingroup$ Hello and welcome, Tom Kyler. This is obviously a well though out and explained post, but unfortunately it does not technically provide an answer to the original question, only validates the existing ones. It'd be a shame to take it down because of it since there is still valuable information here. If you could somehow rephrase it to address the original question, or provide a new answer (like say how to achieve this in 2.8) we'd be inclined to keep it. Could you do so and ping me so we can lift the flags please? $\endgroup$ – Duarte Farrajota Ramos Aug 9 at 11:16
  • $\begingroup$ I believe the information to be relevant. I myself followed the 'wrong' (and most voted on) answer and it took me a 2nd read to understand why folks were voting the wrong answer up. I had to "try them all" and see which one worked, which is not very efficient. I won't rephrase it. Its great info and in the right spot. I came here to learn and just to read "do this...do that....try this and that" is not very good I feel. Fundamental learning of concepts and correct terminology usage is much more valuable. Feel free to remove it, flag it, it does not bother me. $\endgroup$ – Tom Kyler Aug 10 at 13:48
  • $\begingroup$ Hi, Tom. You said: "...followed the 'wrong' (and most voted on) answer and it took me a 2nd read to understand why folks were voting the wrong answer up". I beleive you ment answer by cegaton. It IS correct and coincides with your proposal - set scale to zero (watch 2nd gif). $\endgroup$ – skif_engineer Aug 15 at 9:03

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