Not quite sure how to phrase this properly. I created a mesh of a human and textured it with skin and with anotomical muscle meat. I need the muscle one to be a tiny bit smaller so that it will not poke through. Regular object mode scaling does not work because it scales everything inward making the gap between the legs smaller. I tried solidify on the skin to make it slightly thicker, but when I get it thick enough so that it doesn't stick through when it is deformed by the armature, the eyes end up getting puffy.
The weights are copied between the two meshes and the meshes are identical copies. For some reason, when it isn't deformed with armature, only the skin shows and not the muscle. I'm appreciative for suggestions for fixing this.