I use Blender for creating 3D models for 3D printing, and it's great except that there is one step I have to do in an external program: hollowing. Blender's Solidify modifier only works on simple objects, but on complex objects things go bad really quick.
What I currently have to do is export my mesh as an .stl and then load it into Meshmixer because it has a fantastic Hollow feature that works perfectly and quickly. Then I export it back into Blender. This works, but it's very cumbersome, and I do not know how much longer Meshmixer will continue working on my Mac as they're no longer working on it.
Does anyone know of a way to properly hollow a mesh directly in Blender? I tried the BlendShell plugin which is supposed to do exactly what I want, but it's very buggy and doesn't work properly, not to mention it's extremely slow.