I have an object covered in multiple hair particle systems with children. They appear fine in the viewport with Cycles (even with the viewport children count set to the render count) but are distorted in the rendered view as seen in the pictures. The object with the hair is small on the final render (the pictures below are highly cropped). Any ideas what can cause this?
I'm rendering on a NVIDIA GeForce GTX 1080 and have already installed the newest driver (4.5.0 NVIDIA 471.68).
Blender version: 2.93.2, branch: master, commit date: 2021-08-03 05:58, hash: 1eb06de2607a, type: release
CPU: Intel Core i7-6700K