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i have a dense volumetric scatter (happens with absorption too) shader with very fine details that i want to keep sharp, it stays sharp when i connect the nodes but it goes fuzzy and different when rendering or when i edit some other completely unrelated thing in the scene. i have a videos here : https://cdn.discordapp.com/attachments/328356527893118976/881816854354620437/1630311708_xK1oU_2021_August_30_18_21_48.mp4 https://cdn.discordapp.com/attachments/328356527893118976/881817650882301952/1630310705_50fXt_2021_August_30_18_05_05.mp4

i want to keep the volumetric shader completely opaque (like it should be), which is why i have such a high density on them, but for some reason around thin areas it changes to be not opaque even though it should be opaque because of the high density. doing ctrl+z doesn't undo the problem either

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