# What is this kind of material?

I'm trying to recreate an image on 3D (As you can see on the picture) but the material doesn't ''shine'' on the borders like the original picture. I was thinking on adding textures but this is for an animation, so maybe a better setup for a material could help more than just a plain texture (which is no problem, i have Zbrush software too) What's the kind of material that i could use to get some kind of 'texture' or 'ilumination' like the original/real picture?

Or if you have any other idea, what can you recommend? I'm starting with cycles rendering...

• You might want to have a look at the Fresnel and Layer weight nodes.
– gandalf3
Jan 21, 2015 at 20:38
• That is one massive node setup you want . . . people would either charge you big  to come up with that or be bored for several hours :-| Jan 21, 2015 at 20:41
• Gandalf! it worked!!! now i just need to apply a texture image plus that kind of ''effect'' Jan 21, 2015 at 20:46
• Besides a Fresnel this OSL shader could be useful for this: swineworld.org/2013/10/osl-lace-curtain-shader-for-blender.html Jan 21, 2015 at 20:57
• You could add some emission into the mix or do a post processing pass that enhances the edges. blender.org/manual/composite_nodes/types/filter.html Jan 21, 2015 at 21:24