I'm trying to recreate an image on 3D (As you can see on the picture) but the material doesn't ''shine'' on the borders like the original picture. I was thinking on adding textures but this is for an animation, so maybe a better setup for a material could help more than just a plain texture (which is no problem, i have Zbrush software too) What's the kind of material that i could use to get some kind of 'texture' or 'ilumination' like the original/real picture?

Or if you have any other idea, what can you recommend? I'm starting with cycles rendering...

enter image description here

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    $\begingroup$ You might want to have a look at the Fresnel and Layer weight nodes. $\endgroup$
    – gandalf3
    Jan 21, 2015 at 20:38
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    $\begingroup$ That is one massive node setup you want . . . people would either charge you big $$ to come up with that or be bored for several hours :-| $\endgroup$
    – J Sargent
    Jan 21, 2015 at 20:41
  • $\begingroup$ Gandalf! it worked!!! now i just need to apply a texture image plus that kind of ''effect'' $\endgroup$
    – beavoru
    Jan 21, 2015 at 20:46
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    $\begingroup$ Besides a Fresnel this OSL shader could be useful for this: swineworld.org/2013/10/osl-lace-curtain-shader-for-blender.html $\endgroup$
    – stacker
    Jan 21, 2015 at 20:57
  • $\begingroup$ You could add some emission into the mix or do a post processing pass that enhances the edges. blender.org/manual/composite_nodes/types/filter.html $\endgroup$
    – LiMuBei
    Jan 21, 2015 at 21:24

1 Answer 1


The top image seems to be the rods and cones that line your retina. The image is likely from a scanning electron microscope, then manually colored. (SEM can't see color)

Fresnel is the easiest way to accomplish the effect.

enter image description here

  • 1
    $\begingroup$ This has already been addressed in the comments, notify the person who suggested it to post as an answer if it solved the issue. $\endgroup$
    – J Sargent
    Jan 22, 2015 at 3:17

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