There is such a geometry. I wanted to move all the selected vertices to the top relative to their normals to get a pointed shape. enter image description here

And so I use normal motion + mode individually for each vertex. as you can see, the geometry is tilted from above. How do I complete my task? enter image description here

  • $\begingroup$ Depending on the edges positions relative to the objects origin, you might be able to get away with selecting those edges and simply "scaling up" (changing transformation orientation to Normal may assist with this). You can probably get the end result to look "pretty close" if that's what your after, however any sense of "specificity" may be lost (again, depending on the shape and the edges location relative to the origin). More of a quick, easy fix than a real answer, I admit. $\endgroup$ Aug 29 at 16:20
  • $\begingroup$ From what I understand, individual origins does not work for vertices. For polygons or edges only. $\endgroup$
    – Araders
    Aug 29 at 16:25
  • 1
    $\begingroup$ Contiguous vertices are not considered as individual elements. $\endgroup$
    – lemon
    Aug 29 at 16:34

As @lemon says.. connected vertices are not individuals. If you do the crazy thing .. every even vertex, followed by every odd vertex, it works.

But here, you can use AltS (Shrink / Fatten) instead.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.