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I would like to unwrap a circle correctly to create Saturn rings using a texture I've downloaded. I can't figure out how to unwrap correctly so that it looks right. Any pointers to how to do this correctly would be very helpful.

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This is what happens when I try to unwrap using the Follow Active Quads method: enter image description here

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  • $\begingroup$ Depends on what you want. Take a look at this thread for some comments about difficulties. $\endgroup$ Aug 29, 2021 at 14:06

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Select your faces in Edit mode, select one last face to make it active, and unwrap with the Follow Active Quads mode (Reset once if it doesn't work), it will give you an orthogonal UV, move, rotate and scale the way you want in the UV Editor:

enter image description here

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  • $\begingroup$ How did you make your unwrapped faces stack vertically? My faces create one really long line instead that doesn't look right. $\endgroup$
    – Danny
    Aug 29, 2021 at 14:29
  • $\begingroup$ you need to scale and rotate your UV $\endgroup$
    – moonboots
    Aug 29, 2021 at 14:33
  • $\begingroup$ I've edited the post with screenshots of what happens when I try your suggestion. What am I doing wrong? Rotating and scaling in my case doesn't help as they're in one big line and not stacked vertically like in your screenshot. $\endgroup$
    – Danny
    Aug 29, 2021 at 14:41
  • $\begingroup$ As I say, in the UV Editor, you need to rotate (90°) and scale (on Y) until it looks like my UV $\endgroup$
    – moonboots
    Aug 29, 2021 at 15:09
  • $\begingroup$ Oh you're right. Thanks, I got lost there for a second but now everything works. $\endgroup$
    – Danny
    Aug 29, 2021 at 15:27

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