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According to Rigify's Doc:

Nondisruptive re-rig If the generated rig doesn’t fit all the features you need or, for example, you decide to add something more to your character (like a sixth arm or a tail), you can re-generate your rig without losing your previously generated features and your animation data.

But what does this exactly mean? I tried this simple finger pose:

enter image description here

And I regenerate rig from my metarig. All the animation data is gone:

enter image description here

How can I re-rig without losing my animation data?

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  • $\begingroup$ you will be able to use the same actions as long as bones keep the same names $\endgroup$
    – moonboots
    Aug 29 at 10:47
  • $\begingroup$ @moonboots ok... so it's literally just as "nondisruptive" as a manual rig... $\endgroup$ Aug 29 at 17:32
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Let me answer it myself. Rigify doesn't have any "magic" in this sense. It generates an armature in a predicable way, and that's it. One needs to store the poses in pose library (or in case of full animation, create a new NLA track and stash it).

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