I am new to blender and I am working to create a simple plane with some texture.

For the work I do I need to export a Collada file from blender and then import it into a target software.

If I open with a text editor the .collada file from blender, I don't see any reference to the textures file I used. Therefore, my target software does not import any texture. Do you know why this is happening?

  • 1
    $\begingroup$ What do your shader nodes look like? $\endgroup$
    – scurest
    Aug 27, 2021 at 8:40
  • 1
    $\begingroup$ I have diffuse, bump, glossy nodes applied. All of them "come from" a different texture file (.png) $\endgroup$
    – desmond13
    Aug 27, 2021 at 8:41
  • $\begingroup$ Hi is your texture in the same file as your dae file? I recently had to use dae to export from blender to sketchup and I used dae like this... I had a folder where I had my texture and blend file, I exported it to dae and dae knew that texture is in this same folder and sketchup opened it with texture loaded, do you have it in same folder? $\endgroup$
    – MikoCG
    Aug 27, 2021 at 8:42
  • 1
    $\begingroup$ I think I might have found the issue. You need to apply a texture through a material for the blender collada exporter to recognize it. :( @MikoCG, my texture files are in the same folder. $\endgroup$
    – desmond13
    Aug 27, 2021 at 8:43
  • 1
    $\begingroup$ This is the answer that I am talking about blender.stackexchange.com/a/4900/68015 $\endgroup$
    – desmond13
    Aug 27, 2021 at 8:44


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.