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I am new to blender and I am working to create a simple plane with some texture.

For the work I do I need to export a Collada file from blender and then import it into a target software.

If I open with a text editor the .collada file from blender, I don't see any reference to the textures file I used. Therefore, my target software does not import any texture. Do you know why this is happening?

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    $\begingroup$ What do your shader nodes look like? $\endgroup$
    – scurest
    Aug 27 at 8:40
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    $\begingroup$ I have diffuse, bump, glossy nodes applied. All of them "come from" a different texture file (.png) $\endgroup$
    – desmond13
    Aug 27 at 8:41
  • $\begingroup$ Hi is your texture in the same file as your dae file? I recently had to use dae to export from blender to sketchup and I used dae like this... I had a folder where I had my texture and blend file, I exported it to dae and dae knew that texture is in this same folder and sketchup opened it with texture loaded, do you have it in same folder? $\endgroup$
    – MikoCG
    Aug 27 at 8:42
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    $\begingroup$ I think I might have found the issue. You need to apply a texture through a material for the blender collada exporter to recognize it. :( @MikoCG, my texture files are in the same folder. $\endgroup$
    – desmond13
    Aug 27 at 8:43
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    $\begingroup$ This is the answer that I am talking about blender.stackexchange.com/a/4900/68015 $\endgroup$
    – desmond13
    Aug 27 at 8:44

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