I'm on Windows 8.1 (surface pro2), with Blender 2.73a. I reinstalled blender and tested again, uninstalled again and installed latest 2.73a, tested again...
I seem to have followed every step in order to paint textures on my model (plain standard cube).
I can paint! Technically everything is working, but I cannot switch between the layers by clicking the brush icon in the Texture Paint Manager (N - Sidepanel when in texture paint mode). I can even toggle their visibility via the eye icon.
But when I switch via the brush icon (bpy.ops.object.set_active_paint_layer(tex_index=1)), it selects the texture in the properties window, but it doesn't switch the Paint Slots and thus I keep painting on the first layer, no matter where the brush icon displays.
Everything is working when I directly click on another Paint Slot in the left panel, but that's tiring because I have to switch back and forth between "Tools" to select a brush and "Slots" to switch layers.
Does anyone have an idea what's going on or can anyone reproduce that?
- UVs are unwrapped
- GSLS active (when in solid mode also textured solid activated)
- display method texture (next problem: i cannot get f.e. bump map to display in solid mode)
- light in scene
- textures are named
- files saved
- see them in properties
- The Paint Slots on the left are also visible
- blender newly re-installed
A video to look at: (But things seemed to change to this version because I can't get the same results in Object mode with GLSL and Textured Solid - as I said - no bump map rendered) http://cgcookie.com/archive/using-the-texture-paint-layer-add-on/