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So I've finally come around to exploring Blender fluid simulations as part of a new project I'm working on, and running into some trouble that for some reason I cannot work out through watching tutorials.

I'm doing a basic "Coffee into coffee cup" style shot, not exporting an animation, the final product will be a still photo so after baking my fluid I applied it into a mesh and spent some time on sculpting and editing, materials etc. and got an image I really liked.

I wanted to try again, this time however with the "foam" simulation applied to achieve a better look. Other than still learning how to apply it's settings properly, the main issue I've run into is that I can't seem to style it, edit it or see it properly after it's baked.

I've set the mode to modular and turned mesh on. When I try to apply a material afterwards it only applies it to the fluid and the foam remains this baked, highlighted object that I can't touch, like so: enter image description here

The layer/Modifiers look like this: enter image description here

enter image description here

When I try to apply the modifiers or turn into a mesh, it turns it into one solid mesh and loses its foam when I try to add materials. I can't seem to find a way to separate the two or even make use of the foam.

I have a feeling I'm missing something very basic but unfortunately, I've not yet found it. Any advice? Also wondering if there's a simpler way to add foam to an already existing mesh instead.

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