I am using Blender since few time and I would need to ask you this: is there a way to move (grab) multiple vertices, that are not on the same plane, to a common face (edge)?
My problem is like to project, along a specified vector or direction, a set of vertices without copying them, but, before, moving them.
I have faced this problem when trying to fix some thin face or not planar face in my geometry: in these cases it would be great to create a "brand new" planar face, that lays on the correct plane, and then make all the bad face vertices move on it along a specific vector (to do that I usually create a custom reference system and use one of its axis).
Thank you, Federico