struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to solve the problem, but how do I do it with procedural textures? When extruding in edit mode it does exactly what I want but then stretches after I go back to object mode.
The setup is just what you can see, only a musgrave texture with generated coordinates.