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I am building a soft body animation, and want to Simulate up to eg frame 140, check simulation and then simulate frames 141 - 200, and so on...

However to change the simulation start and end frames, it obliges to delete all the Bake and restart simulation from scratch. Why ?

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That's not really efficient to resimulate everything each time, especially for animations that are 3000 frames+, and with simulation running 2fps.

Is there an efficient way to run simulations, freeze them, then continue them ?

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