Okay, so I downloaded a .blend of Tux Penguin, but because I'm too dumb to know how to remove some sort of transform lock thing that came with the model, I can't rig it the way I want to. For some bones, it is impossible to transform them, and attempting to do so will result in switching tools to the rotate tool instead. How do I remove these locks?
$\begingroup$
$\endgroup$
1
-
1$\begingroup$ Afais there are no constraints or locks in this rig. The bones are just parented. You can un-parent them in edit mode of the armature (Alt P). There is also a vertex group missing for "Spine". $\endgroup$– user2859Commented Jan 21, 2015 at 9:24
Add a comment
|
1 Answer
$\begingroup$
$\endgroup$
4
2 things : the first being constraints , Remove them for full accessibility.
The second being transform locks , They are in the objects tab. Make sure they are all deselected / unlocked
-
$\begingroup$ Did you look at the file the OP uploaded? I didn't see any constraints or transform locks in use. $\endgroup$– gandalf3Commented Jan 21, 2015 at 19:46
-
$\begingroup$ Yeah, um... did you look at the file? This would normally work, but not with this. $\endgroup$ Commented Jan 21, 2015 at 20:18
-
$\begingroup$ User2849 had the answer actually. $\endgroup$ Commented Jan 21, 2015 at 20:19
-
$\begingroup$ I didnt see the link to the .blend . I missed it $\endgroup$ Commented Jan 21, 2015 at 21:57