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I'm fairly new to blender, and am trying to follow a tutorial with some fluid simulations.

Every tutorial i see, once the fluid simulation is done and they go to rendered mode, it already looks like water.

Thats not the case for me. It just looks like a normal white mesh.

Have i done something wrong or misunderstood something? Do i need to shader it myself or?

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Yes, just create a new material and in the Principled BSDF move the Roughness to 0 and Transmission to 1.

You might also want to make sure the Base Color is pushed all the way up to white, or you can color your fluid however you want.

They could also be using the default "Liquid Domain Material" created by Quick Liquid.

It looks like this:

enter image description here

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  • $\begingroup$ Thank you so much for your answer. I really appreciate you taking the time! Thanks alot! $\endgroup$
    – Kevin Cope
    Commented Aug 25, 2021 at 10:14

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