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There's some weird problem with my generated normals. They're like all cutted, but my model is smooth as wet soap, I can't figure out how it happens and I cannot fix it, so please can some good soul tell me what's wrong? Here is the normal map:

Sample of my Blender generated normals

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  • $\begingroup$ your normals are baked according to the UV map of your baking object. What does it give when you use this map on your object? $\endgroup$
    – moonboots
    Aug 24 at 17:35
  • $\begingroup$ it looks exactli as the normal map all edgy, i dont know what i messed up but without this map the model looks pretty smooth. im not using a cage object to receive the data, im baking the normals of the object on itself $\endgroup$ Aug 24 at 17:44
  • $\begingroup$ maybe share your file? pasteall.org/blend $\endgroup$
    – moonboots
    Aug 24 at 17:53
  • $\begingroup$ i think i sent it, at least i uploaded it, its called Mao.blend $\endgroup$ Aug 24 at 17:57
  • $\begingroup$ but wont you miss the image files? because this one is just a sample the original is an atlas $\endgroup$ Aug 24 at 18:00

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