[Solved] I have modeled a plane and made a little "world" However, if I add a simple camera and play around with it, it will see through and will show textures lower than where it is.
So before I run the game: object mode

However, if i run the game BGE running

As you can see, it will see through the ground. any ways to fix this? I tried recalculating the normals, flipping the normals, and checked the normals, but it wouldn't work.

  • $\begingroup$ I guess this needs more info. Could you share a .blend showing the issue? $\endgroup$
    – user2859
    Commented Jan 21, 2015 at 9:47
  • $\begingroup$ @user2859 I have fixed the issue. It looks like I need to add a texture instead on a blank uv map. Thanks you, however $\endgroup$ Commented Jan 22, 2015 at 12:19
  • $\begingroup$ @user3167683 instead of editing the question as solved please write your own answer as an answer and not as a comment. $\endgroup$
    – user1853
    Commented Jan 22, 2015 at 12:34
  • $\begingroup$ @cegaton Thank you for your advice. I have added an answer. $\endgroup$ Commented Jan 23, 2015 at 1:13

1 Answer 1


I have found a solution. I was using a uv map as the texture for the plane. However, if I change the render mode from multitexture to GLSL, and use an image as an texture, it will display the plane correctly. It looks like there was a problem with the plane is under where I am, so it will show "through" the plane.


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