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The mirror modifier makes my object intersect with the other side of it which is made by the modifier. When I scale my object up it fixes the issue, but I need my model to be small with the modifier not applied... Thanks in advance. P.S. The origin is at the correct place, and when I apply the mirror it gets fixed too. Intersection + Subdivision Surface modifier

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  • $\begingroup$ Have you enabled the modifier's Clipping option? $\endgroup$
    – moonboots
    Aug 23, 2021 at 12:12
  • $\begingroup$ Yeah I did, doesn't work either. $\endgroup$
    – Harel
    Aug 23, 2021 at 12:13
  • $\begingroup$ maybe share your file or at least this small part? pasteall.org/blend $\endgroup$
    – moonboots
    Aug 23, 2021 at 12:15
  • $\begingroup$ The issue is at the tip of the knife. pasteall.org/blend/d478683104ea490f80a63bb949a24a2f $\endgroup$
    – Harel
    Aug 23, 2021 at 12:20
  • $\begingroup$ it must be the order of your modifiers, what about putting the Subdivision Surface after the Mirror? $\endgroup$
    – moonboots
    Aug 23, 2021 at 12:23

1 Answer 1

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The order of your modifiers messes up the vertices, put the Subdivision Surface after the Mirror modifier.

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