I have been trying to animate a concept logo in a complicated way, but I am not sure what search terms I would use to find the appropriate tutorials on this. Below I have an example setup that highlights the issue.
Let us say that I have an SVG of a donut (a 2d torus) that I imported in, extruded out, and then converted to a mesh. What I want to do is to have a glowing ball draw out the mesh torus.
What I mean, imagine the torus as an analog clock. At frame 0, the ball is at 12'o clock, and I see 0% of the torus. At frame 30, the ball is at 3'o clock and I see 25% of the torus, so on until frame 120 where the ball disappears and I see the 100% of the torus.
I know the basics of Blender well as I have been playing with it for weeks, but I can't seem to figure out how to do this. For the ball, I suspect it will be a simple follow path that I could draw out and sync with the torus growth (I can do this). For the torus, I originally tried to use Boolean Modifiers against the sphere, but the torus does not stay shown once the ball passes over (that would violate "Boolean").