I've noticed that whenever objects with a subsurface scattering material intersect with each other, it creates these dark really obvious outlines across the intersection. I haven't been able to find much information on this phenomena, so I was hoping somebody could explain why it happens, and if there are any workarounds. Here's a photo of the issue. I can't share the texture files, because they're from Quixel Megascans, but I'll include the blend file without them, in case just looking at my settings is helpful.
Any help it all is appreciated. Thanks in advance!