I have this metal texture seen on the screenshot that is used on the pillar and on the support beam, but it is misaligned on the support beam. enter image description here

Its made using a noise texture and color ramp enter image description here Is there a way to have it align properly with both objects using the same material? (Pillard and support beam are separate objects)

  • $\begingroup$ are you sure that the transforms are applied for your support beams (scale and rotation)? $\endgroup$
    – moonboots
    Aug 23, 2021 at 6:23

1 Answer 1


Let me use a wave texture to better illustrate what's happening:

wave texture

plane with texture applied

Duplicate the plane and add a diagonal strip to it with the knife tool:

showing diagonal strip edges

That plane will have exactly the same pattern:

The same pattern

It's easier to see if we remove the corners of the second plane:

plane and strip showing same wave orientation

I would fix this by UV unwrapping the support beam and use the UV output of the texture coordinates. Here's the UV Map

UV map for my simple example

Don't forget to change the Texture Coordinate to UV

texture coordinates swapped to UV

and the result


  • $\begingroup$ ohh thank you that did the trick. I didnt know the UV map affects procedular generated stuff, thought it would only affect if when I put a direct image in there for mapping $\endgroup$
    – Ceepert
    Aug 24, 2021 at 14:27

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