I've been using sverchok since a few weeks. Love it.
Is there a dedicated way to animate things in Sverchok on a "progressive" basis ?
I have an example : let’s say I want to count from 1 to 10 on a 30 frames long basis (based on a Bool "True" outputed by a switch node, but anyway). I'm thinking, as a first guess, of using the curves & eases parameters of the Mix Number Node for examples. Maybe the Timer node could be usefull too.
Is there a well-known method to do this ?
Or do I have to create it "diy" (I was thinking to use a Loop for a given period of frames before switching back the switch node to False, but I never used such node)
Hoping someone can help me
Be safe :)