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I'm working where in a project and want to create hole with different styles. So I used circle based mesh (Mesh->Circle then then change vertices number), then in edit mode I beveled the circle(added some vertices so that I got different shape) and created new face (hot key F) and extrude so that have some depth. Now I used normal boolean modifier with difference mode but it not created hole. If I did not modify the circle with bevel it did created hole using same method. The attached picture with green mark circle mesh did not beveled and red marked did beveled. I did many research but did not work. can one help?

enter image description here

blend file

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boolean shapes

Two of your "circle" objects have flipped normals. If you activate the Face Orientation overlay you will see that they are shown in red.

To fix it, go to Edit mode, select all A and flip the normals Alt+N.

Note: If you use the Boolean modifier with the Solver option set to Fast it will work, too. But it's better to have the normals point outside.

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  • $\begingroup$ Did not know about that. Thanks. $\endgroup$
    – dip deb
    Commented Aug 21, 2021 at 13:27

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