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I'm making a model on Blender, and i'm adding texture for it on Cycles, i added a Diffuse BSDF material, on a curves i made but with the lighting (it does need to be with that kind of light) the color seems too shiny/bright, how can i make it look not too bright and maybe even with a little shadow?

enter image description here

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    $\begingroup$ Not too sure what you mean.. But that's a very bright and saturated blue. Perhaps you might try using a darker, less saturated color? $\endgroup$
    – gandalf3
    Jan 20, 2015 at 19:37
  • $\begingroup$ It worked i think, i also added a little saturation by controling the colors, thanks :) $\endgroup$
    – beavoru
    Jan 20, 2015 at 20:04
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    $\begingroup$ You can increase the Roughness value of Diffuse node to 1.000. It may help a bit. $\endgroup$
    – Paul Gonet
    Jan 20, 2015 at 20:33
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    $\begingroup$ @Gonzou I think that would actually decrease the amount of shadow. $\endgroup$
    – PGmath
    Jan 20, 2015 at 20:54
  • $\begingroup$ This is just my suggestion. With roughness set to 1, the light is more diffused on a surface, which makes the contrast between light and shadow less visible. Illuminated areas are less shiny and the shady areas are less sharp. If you then darken it and desaturate it a bit (like gandalf3 suggested) the final effect may work better in this case. $\endgroup$
    – Paul Gonet
    Jan 21, 2015 at 14:11

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A mix shader with a dark ambient occlusion node, colored to fit your object, factored mostly toward the diffuse might help depending on what results you're looking for.

Otherwise I would suggest moving the light farther away, that will at least soften out the white highlights

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