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8 years, 4 months ago
I'm making a model on Blender, and i'm adding texture for it on Cycles, i added a Diffuse BSDF material, on a curves i made but with the lighting (it does need to be with that kind of light) the color seems too shiny/bright, how can i make it look not too bright and maybe even with a little shadow?
Jan 20, 2015 at 19:22
5,257 20 20 gold badges 61 61 silver badges 105 105 bronze badges
A mix shader with a dark ambient occlusion node, colored to fit your object, factored mostly toward the diffuse might help depending on what results you're looking for.
Otherwise I would suggest moving the light farther away, that will at least soften out the white highlights
Jan 20, 2015 at 21:46
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