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As per title. In the particular case, I have a snail, where the body has an armature assigned to it, while the shell is another mesh. I would like to assign the shell, that obviously doesn't ben in any way, to a single bone that I dedicated for it in the body armature. Is it possible/convenient/nonsense, ecc.? Do you think it's better if I merge the meshes together? What if one prefers to keep the objects separate for needs of workflow?

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    $\begingroup$ I would keep the meshes separate, and it isn't even necessary in most cases to have a dedicated bone. Hats and sunglasses parent to the head bone, weapons or tools to hand.r, etc. It's a pretty common use case. $\endgroup$
    – Ron Jensen
    Commented Aug 20, 2021 at 17:23

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Yes you can. Select the object, shift select the armature, switch it to Pose mode, select the bone you want, parent with CtrlP > Bone. You could also joint the shell to the body and assign its vertices to the right vertex group, it may give the exact same result.

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