I am just starting modeling characters in Blender, and I noticed that the front side looks like the "wrong" one.
In fact, when you use the autorename left-right for the bones, I see that the LEFT side is given to the bones on the POSITIVE X, so, apparently the facing for a character in Blender is on the negative Y, which doesn't make much sense.
Am I missing something?
P.s.: I know that this in theory doesn't have much importance at all: you can rotate the character as you want. But in example, if I need to export my characters for a game engine, a small danger is to see all of them in the library showing you the "Side B" instead than the front. Just one of the small problems that could arise. Then there's the real problem with the programming: to make the characters move forward, I will have to subtract to Y position instead than to add. It's something that probably doesn't interest many people out there, if this hasn't been fixed up to now, I'm just checking if I'm doing something wrong, or if Blender is really like this and I will have to rename the bones manually.