I have been trying to make a looping city animation and have managed to set up all my "city block" objects in a grid with some random heights using the geometry nodes and the array modifier.
Now I am trying to figure out how to Rotate all of those objects randomly in increments of 90 degrees so the repeating objects are a bit less obvious while still maintaining the grid look.
I know in C4D its cloner tool allows you to do this like so:
Is there a way to do this in Blender? Ive found some tutorials already but none so far have worked or been what I was looking for.