As the question asks really. I'm wanting to 3D print this design, but having applied a subdivision surface modifier to smooth out any faceting, I've ended up with a staggering 2 million faces. Obviously, I assume this is way beyond what I can feasibly expect my printer to handle.
As you can see,there are several complex shapes which need the modifier to increase quality. I've tried a decimate/un-subdivide modifier - but while this does lower the poly count, it just takes me right back to before I added subdivide surface. Kind of pointless.
Given the countless excellent 3D print files out there (made using Blender too), there has to be a better way that I'm missing?