I am fairly new to the Blender community and am struggling to achieve applying a geometry node set and keeping it's materials. I bought this modular building pack and am planning on expanding upon it by creating multiple new modules, but I need to "apply modifiers" in order to export so I can use these as assets in Unreal.
I think the issue is that the base mesh which is hosting the geometry nodes has one material, but I am hoping there is a way to keep all materials, as if I expand upon this file, there could potentially be hundreds.
Thanks in advanced!
b