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I am fairly new to the Blender community and am struggling to achieve applying a geometry node set and keeping it's materials. I bought this modular building pack and am planning on expanding upon it by creating multiple new modules, but I need to "apply modifiers" in order to export so I can use these as assets in Unreal.

I think the issue is that the base mesh which is hosting the geometry nodes has one material, but I am hoping there is a way to keep all materials, as if I expand upon this file, there could potentially be hundreds.

Thanks in advanced!

b

Before applying

After applying

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Try to use 3.0.0 alpha. This problem has been fixed

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  • $\begingroup$ Hi, thank you for your response. Unfortunately when I open this project in 3.0.0a it is missing modules, and when i go into the node editor to adjust the sliders, it immediately crashes. I don't know if this is a separate question or this could be addressed here. Thanks! $\endgroup$
    – Brendan
    Aug 21, 2021 at 17:05

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