vertex_normal was an Mesh attribute, available in Blender 2.93's Geometry Nodes. It has since disappeared. The
normal attribute is a face-normal, available in the Face domain.
It is often necessary to access the vertex-normal, for instance in a case like this:
.. where tiles are selected and rotated according to vertex normal.
At the moment, the only way I can find to get hold of vertex-mormals is to Point Instance sticky notes all over my mesh, and transfer their instance normals (which are not listed as available,) back into the mesh, as in
Am I missing something? When the team removed
vertex_normal, was it because there is a better way? Better still, is there a way of accessing custom normals?