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I have several shapes like this as a curves. Sometimes with a whole in it:

enter image description here

As a next step I convert them to meshes. When i do this all my normals are looking in the upwards direction. But I want them to all pointing outwards the shapes surface like demonstrated in this picture:

enter image description here

My ultimate goal is to use the normals in an outline shader in unity.

Is there a command in blender I dont know to solve this issue?

Thanks for any help!

Julian

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1 Answer 1

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There are a couple of ways to do this:

1: you can select the vertices that you want to change the normals of, then rotate them with Alt + N enter image description here

2: you can add a Normal Edit modifier and assign an empty to control the normals direction enter image description here

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