Thank you for stopping by. I have an FBX file that is giving me problems when I export it from Blender. I'm bringing it into Blender to work on its textures, which are not displaying correctly. Before import, the figure looks like this:
While working with the figure in Blender, it also looks okay, but when I export it as an FBX file, the hands explode:
The only thing I'm changing is the material zones in Blender, so I imagine it must be a problem with Blender's FBX export. I have tried adjusting the options in that export dialog, but it hasn't had an effect on this problem. How do I get this portion of the mesh to stop distorting?