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Thank you for stopping by. I have an FBX file that is giving me problems when I export it from Blender. I'm bringing it into Blender to work on its textures, which are not displaying correctly. Before import, the figure looks like this:

enter image description here

While working with the figure in Blender, it also looks okay, but when I export it as an FBX file, the hands explode:

enter image description here

The only thing I'm changing is the material zones in Blender, so I imagine it must be a problem with Blender's FBX export. I have tried adjusting the options in that export dialog, but it hasn't had an effect on this problem. How do I get this portion of the mesh to stop distorting?

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I got it to work. I'm not sure of the logic behind it, but I found that the problem went away when I changed Export-->FBX-->Geometry-->Smoothing from "Normals Only" to "Face".

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