I have a Minecraft rig set up so that the arm/leg will keep a 90 degree angle so that the leg doesn't deform at the joint. I did this using a shape key with a drive.
The problem with this is that it causes the texture to deform when the shape key is used. Is there a way I can make the UV Map stretch in sync with the shape key drive so that it does not deform the texture? Am I approaching this wrong? Thanks!