I've been using blender to export models and simple animations into an augmented reality environment, but I'm starting to run into exporting issues.
Specifically, I'm trying to animate a wire plugging into a connector. My setup is a cylinder with a curve modifier, with a few hooks that have bones attached to them. The animation itself looks great, but when I try to export, the cylinder doesn't move (the connector on the end of it, which is a separate object, moves fine).
I suspect that it has something to do with the modifier getting applied, or not applied during export. I also tried using shape keys, but they don't like to play along with the curve modifier.
I can export to md2 or fbx.
Can anyone steer me in the right direction?